Tuesday, 5 October 2010

Analysing a teaser trailer (Resident Evil:Afterlife)

First off id like to point out that this film is not the same genre as the Trailer we plan to do. then I'd like to point out how this is exactly how I envisioned our task right from the off.



From our initial brainstorming activities as a group i tried to express my idea but it did not turn out as well as I had perhaps hoped. but after seeing this film i was interested to see the teaser trailer and there we have it. A Different genre but perfectly modelled Version of my idea!
The beginning where the screen is black and there is a voice over this creates suspense which can hold the viewer throughout the entire duration of it. Which is interestingly ~37seconds, this is interesting because this is a standard time for a teaser trailer but on the other hand, lots of films teaser trailers do break this 'Barrier' of a time limit.

After this you have the main characters jumping through the window this is an action packed move and it further entices the viewer to continue watching.
This is relevant to our idea because the whole code of a bomb threat is the thriller effect of it and this being a Horror/thriller Movie we can analyse and take reference when doing our own work.

Aside from what the imagery that the teaser trailer shows, it also has the music. this sort of bellowing sound like thunder 'beneath' the other sounds. as well as the non-diagetic sounds that are put in to make the cuts seem more intense than they are perhaps in the final production.
This was also an idea that i put forward in the initial brainstorming meeting and me and Patrick Greenberg seemed to agree that the Non-Diagetic sounds would play a key part in our piece.

In addition to these things there is the blackouts between cuts. another idea i had toyed with but is used to great effect in this particular teaser trailer it makes them seem more fast passed and intense, which again leaves the viewer wanting more of these incredible visual stimulus's.

All of these things are then summed up after only 16 seconds of intense cinema and the audience is left for 14 seconds thinking about the film before moving on to the next teaser they are likely to see. Now, this is important because they don't want to give away too much of their film in the teaser trailer but they do want to put good bits of their production into it (or at least what they think will be in the final one). What you might notice is there is actually only 3 shots and 2 cuts in the teaser and the rest is titling and time to deliberate on what you just watched.

I think that now that the group has some time to see what my initial idea was even if it is a bad idea.

See my blog for a personal review of the movie after seeing it in 3d

CW


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